City: Sdajs-menk Xluwuf

Sdajs-menk Xluwuf

Sdajs-menk Xluwuf
Example Gnoll architecture.
StateTano
ProvenceVeláïkulk Principality
RegionVra-fyoz Grasslands
Founded1620
Community LeaderLord Glkdonmëm
Area27 km2 (10 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation1930 m (6332 ft)
Average Yearly Precipitation204 cm/y (80 in/y)
Population6475
Population Density239 people per km2 (647 people per mi2)
Town AuraTransmutation
Naming
Native nameSdajs-menk Xluwuf
Pronunciation/sdajs/ /meŋ/
Direct Translation[basic] [iron]
Translation[Not Yet Translated]

Sdajs-menk Xluwuf (/sdajs/ /meŋ/ [basic] [iron]) is a temperate City located in the Veláïkulk Principality of the Tano.

The name Sdajs-menk Xluwuf is derived from the Sylvin language, as Sdajs-menk Xluwuf was founded by Shîlî, who was culturaly Gnoll.

Climate

Sdajs-menk Xluwuf has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being a cold 3°C (37°F) and its average temperature during the winter being a freezing 0°C (32°F). Sdajs-menk Xluwuf receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Sdajs-menk Xluwuf covers an area of nearly 27 km2 (10 mi2), and an average elevation of 1930 m (6332 ft) above sea level.

Overview

Sdajs-menk Xluwuf was founded durring the early 17th century in late summer of the year 1620, by Shîlî. The establishment of Sdajs-menk Xluwuf suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Sdajs-menk Xluwuf was built using the conventions of Gnoll durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Sdajs-menk Xluwuf is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Sdajs-menk Xluwuf is buildings have been located at convienant points along the gorge Sdajs-menk Xluwuf was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The city's exceptionaly well made fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Sdajs-menk Xluwuf has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Sdajs-menk Xluwuf ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Sdajs-menk Xluwuf is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Sdajs-menk Xluwuf was like during the glorydays.

Civic Infrastructure

Sdajs-menk Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sdajs-menk Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sdajs-menk Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sdajs-menk Xluwuf's parks.

Sdajs-menk Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sdajs-menk Xluwuf.

Sdajs-menk Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sdajs-menk Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sdajs-menk Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sdajs-menk Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sdajs-menk Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdajs-menk Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdajs-menk Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sdajs-menk Xluwuf's public wards, blessings, and other arcane systems.

Sdajs-menk Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Sdajs-menk Xluwuf's grid is powered by an arcane means.

Sdajs-menk Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Sdajs-menk Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sdajs-menk Xluwuf's natural decorations nor waterways.

Sdajs-menk Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sdajs-menk Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sdajs-menk Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Sdajs-menk Xluwuf's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Sdajs-menk Xluwuf the milk never sours.

The Thoqqua near Sdajs-menk Xluwuf are known to be a mutant strain of the creature.

Sdajs-menk Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Enchantment energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 20
  • Farm Laborer: 30
  • Hunters: 20
  • Milk Maids: 15
  • Ranchers: 8
  • Ranch Hands: 19
  • Shepherds: 15
    • Farmland: 26353 m2
    • Cattle and Similar Creatures: 1618
    • Poultry: 19425
    • Swine: 1295
    • Sheep: 64
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 647

Craftsmen

  • Arms and Toolmakers: 13
  • Blacksmiths: 16
  • Bookbinders: 7
  • Buckle-makers: 8
  • Cabinetmakers: 14
  • Candlemakers: 22
  • Carpenters: 20
  • Clothmakers: 17
  • Coach and Harness Makers: 6
  • Coopers: 16
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 14
  • Farrier: 39
  • Furriers: 4
  • Glassworkers: 26
  • Gunsmiths: 14
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 17
  • Locksmiths: 6
  • Matchstick makers: 9
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 9
  • Plasterers: 8
  • Pursemakers: 11
  • Roofers: 7
  • Ropemakers: 6
  • Rugmakers: 5
  • Saddlers: 11
  • Scabbardmakers: 13
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 6
  • Soap and Tallow Workers: 19
  • Tailors: 37
  • Tanners: 7
  • Upholsterers: 9
  • Watchmakers: 8
  • Weavers: 19
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 10
  • Butchers: 17
  • Chandlers: 15
  • Chicken Butchers: 18
  • Entrepreneurs: 6
  • Fine Clothiers: 16
  • Fishmongers: 16
  • Florists: 3
  • Potion Sellers: 11
  • Resellers: 25
  • Spice Merchants: 8
  • Wine-sellers: 13
  • Wheelwright: 9
  • Woodsellers: 6

Service workers

  • Bakers: 34
  • Barbers: 27
  • Coachmen: 9
  • Cooks: 26
  • Doctors: 13
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 23
  • Healers: 18
  • Housekeepers: 20
  • Housemaids: 28
  • House Stewards: 19
  • Inns: 6
  • Laundry maids: 11
  • Maidservants: 24
  • Nursery Maids: 11
  • Pastrycooks: 23
  • Restaurateur: 25
  • Tavern Keepers: 28

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 3
  • Coal Heavers: 14
  • In-Town Couriers: 14
  • Long Haul Couriers: 14
  • Dockyard Workers: 13
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 18
  • Millers: 14
  • Miners: 13
  • Oilmen and Polishers: 10
  • Postmen: 15
  • Pure Finder: 8
  • Skinners: 18
  • Sugar Refiners: 3
  • Tosher: 10
  • Warehousemen: 21
  • Watercarriers: 14
  • Watermen, Bargemen, etc.: 17

Skilled Laborers

  • Accountants: 8
  • Alchemist: 9
  • Clerk: 12
  • Dentists: 6
  • Educators: 17
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 13
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 15
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 11
  • Militia Officers: 53
  • Monks, Monastic: 20
  • Monks, Civic: 20
  • Historian, Oral: 15
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 14
  • Priests: 25
  • Rangers: 9
  • Rat Catchers: 9
  • Scholars: 9
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 27
  • Military Officers: 24

Cottage Industries

  • Brewers: 17
  • Comfort Services: 23
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 22
  • Needleworkers: 21
  • Potters: 10
  • Preserve Makers: 17
  • Quilters: 8
  • Seamsters: 35
  • Spinners: 18
  • Tinker: 7
  • Weaver: 16

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 4
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 17
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 22
  • Writers: 20

Produce Industries

  • Butter Churners: 20
  • Canners: 19
  • Cheesmakers: 23
  • Ice Merchants: 2
  • Millers: 13
  • Picklers: 10
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 10
  • Tallowmakers: 14

2347 of Sdajs-menk Xluwuf's population work within a Foundational Occupation.

3999 of Sdajs-menk Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 129 (2%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with wealth for a year and a day. One of Sdajs-menk Xluwuf's local festivals commemorates this miracle.

History